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Question by KaiserDE · Jun 20, 2012 at 03:37 AM · raycastiphonejavareplace

Need help combining code

Okay so basically I am making a script for Unity iPhone so whenever I touch the gameobject which is a soccer ball it bounces up. I have two scripts and I need to combine them. The first script makes it so whenever the ball is touched, particles come out. The second script is addforce.

Below are the two scripts

 var particle : GameObject;
 function Update () {
     for (var i = 0; i < Input.touchCount; ++i) {
         if (Input.GetTouch(i).phase == TouchPhase.Began) {
             // Construct a ray from the current touch coordinates
             var ray = Camera.main.ScreenPointToRay (Input.GetTouch(i).position);
             if (Physics.Raycast (ray)) {
                 // Create a particle if hit
                 Instantiate (particle, transform.position, transform.rotation);
             }
         }
     }
 }

The Second Script

 function FixedUpdate () {
     rigidbody.AddForce (Vector3.up * 10);
 }




How would I replace the create particle with the addforce?

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avatar image koltonaugust · Jun 20, 2012 at 04:45 AM 0
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I'm not entirely sure what you are asking, but it seems to me that you want the soccer ball to jump when pressed. In that case just put it in the if statement (Note that i have not checked if the raycasting is correct, but if it is, the soccer ball should jump when tapped). I don't really see any use for the FixedUpdate() here. I also have no idea what you mean by "replace". If you wanted to replace just delete the particle code and do what i mentioned above.

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Answer by Berenger · Jun 20, 2012 at 05:36 AM

I simplified it, but you'll get my point :

 function Update()
 {
     if( input touch )
         OnTouch();
 }
 
 function OnTouch(){
     Instantiate particles;
     yield WaitForFixedUpdate();
     rigidbody.AddForce (Vector3.up * 10);
 }
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avatar image KaiserDE · Jun 20, 2012 at 05:47 AM 0
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Im getting an error. It says " BCE0044: expecting ), found 'Touch' "

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