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Question by matpneu · Jun 16, 2013 at 11:37 PM · colliderblenderlevelwalls

Adding colliders to a level

Hi! i'm making the levels and assets for my videogame in Blender, and i would like to know what is the best way to add colliders to these levels, for example, i have a level which is a train station and there are walls of different sizes and other structures, so what can i do to add colliders to a scene like this, should i add lots of box colliders? or there is a better way?

For now i only have a collider for the floor, but if i want to make a collider for walls and i have lots of walls, that would mean lots of box colliders each for every wall?

Any help would be appreciated, thanks in advance!!

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avatar image iwaldrop · Jun 16, 2013 at 11:59 PM 1
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It kind of depends on the target platform. PCs can handle using a $$anonymous$$eshCollider, while mobiles will see performance gains from many BoxColliders. In short, you can easily add a $$anonymous$$eshCollider using the mesh of your level geometry and measure the performance impact to deter$$anonymous$$e if this is acceptable for your use-case. Where I work, and because we target mobile, we don't use $$anonymous$$eshColliders for anything.

Also remember that any colliders which move about the scene (platforms, doors, et al) should have rigidbodies attached.

avatar image matpneu · Jun 17, 2013 at 10:14 PM 0
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Thanks a lot iwaldrop, i will try both the box colliders and mesh colliders for some meshes. Thanks again!

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