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Question by trololo · Aug 19, 2013 at 02:45 PM · performancelevelpop-up

One level, many Pop-up...

Hi everyone! I have to make a game whose all the menus should be displayed into differents pop-up (except the main menu). Is that a problem to have all these menu elements (buttons and cie) in one level instead of several seperates levels (is that slow or not recommended for some reason)? Thanks for your replies =)

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avatar image Benproductions1 · Aug 20, 2013 at 02:09 AM 0
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It really depends on what else you are doing, what you are using the GUI for etc.

Please provide more information :)

avatar image trololo · Aug 20, 2013 at 07:42 AM 0
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Yeah i'm using NGUI and, for now, i'm using the SetActive() function (as awesomeaustin316 said) to hide and display my differents pop-up. But when I launch my game, I'll have to load my main menu and all the other parts of the menu displayable into the pop-up. It's mean load 5 or 6 atlases (2048 x 2048 max), is that acceptable? Will I have to create a start loading screen or something?

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Answer by awesomeaustin316 · Aug 20, 2013 at 02:47 AM

I suggest investing in ngui. It's useful and you can use gameObject.setactive with it.

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