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iOS profiling help
I am currently profiling my 2D iOS game that is similar in style to flappy bird. However, my obstacles are stuttering while moving every now and then and I am trying to figure out why with the profiler.
I have tried multiple ways to move the obstacles (transform.Translate, rigidbody.velocity, etc.) and I always see the stuttering.
I can't seem to notice any large drops in frame rate on the device (with the frame rate hovering around 1000fps according to the profiler) and can't figure out why I would see this stuttering. Is there anything anyone can see in these profiler screenshots that could be a reason why the objects would stutter?
Any help is greatly appreciated as I am starting to lose hope in this project as I can't find the cause of the stuttering.
Here are the screenshots from profiling on a iPhone SE:
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