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iOS ONLY stutter every 3 seconds simple 2d game,iOS ONLY constant stutter / lag every 3 seconds in simple 2D game
Hi Ive seen loads of posts asking about this but there doesnt seem to be an answer. Ive spent months trying everything I can think of. Its not the game because ive tried with a blank project and my proper game runs 100% smooth on android, no issues whatsoever
Started a blank project moving a game object accross the screen and still have the issue.
So far ive tried:
- Application.TargetFramerate = 60; 
- Vsync on, off, half (although android and apple force it on) 
- moving transform.position = in update with speed * Time.deltaTime; 
- transform.Translate with deltaTime in update 
- Lerp (properly and the way where it slows down at the beginning and end) 
- smooth damp 
- moving the objects with a static camera 
- moving the camera with static objects (although in the end result i need parallax backgrounds) 
- using physics with rigidbodies with interpolate, extrapolate and none 
- using physics where the velocity is set once and object moves at a constant velocity with no other code/collisions/triggers nothing 
- setting fixedUpdate time to 0.0666667 to update 60 times per second and running code in that 
- creating my own timer in update that runs every 0.1 seconds as an example 
I literally have no idea what to do or whats causing it, as ive said a practically empty project is the same. It also runs at a solid 60 fps on android and ios devices and without vsync in the editor runs at an fps in the 100s
Ive used unity versions:
2017.1 latest 2018.1.0b13 5.6 (dec 2017)
and every other beta version of 2018
Im making this for my company and they are no waiting for a release with only iOS holding us back.
If anyone has any ideas i would greatly appreciate it.
also this is NOT my video but this guy has the exact issue im talking about:
https://www.youtube.com/watch?v=cnST1QzoDw4
thanks
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