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Question by
Zagazoo42 · Sep 01, 2012 at 01:29 AM ·
componentgame objectaudio sourceaudio listener
Audio Source Distance Issues
I'm trying to make a game object with an audio source component attached to it project the sound at a maximum of 300m. I set the options to do this but no matter how far away my character is I can still hear the sound. I've managed to set up a smaller object to project the sound just within the vicinity but it's not working withe the bigger one. Any help would be greatly appreciated!
Comment
Try Debugging the distance between the AudioSource and the player to see if it reaches/exceeds 300m. It is not clear why you can set up the 3D sound settings on one object and not the other. Is your audio clip imported as 3D or 2D sound?