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Question by revalsoft · Aug 02, 2018 at 09:58 PM · sceneobjectsmanagement

Best practices about shared objects

Hello, my question today about shared between scene objects (like localization manager that must be loaded once at application start and destroyed at application exit).


My current strategy now is:


Init Scene -> Create and attach shared objects (GameObject Singleton + DontDestroyOnLoad) -> Loading first game scene


In this case i have only one construction call for my shared objects (dont need worry about that every back to first scene i must destroy new created instance) & live circle (destroy will be at exit), but as newbie in Unity i not sure correct it way or possible make better.


Please tell in comments how you realize your own shared between scene managers. With best regards.

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