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drawcalls using particles on ios
I want to use some particles on ios but I'm confused about how they work. Does each particle require 1 draw call? I've heard that it's important to limit the number of draw calls if possible to around 40 which seems difficult if there are more than a 40 particles in a scene.
Does the new 3.5 particle system use particles more efficiently than the old particle system?
Thanks for any tips on using particles on ios,
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Answer by HeliosDoubleSix · Aug 21, 2013 at 04:59 PM
The problem isnt the draw calls but the fillrate/overdraw
http://answers.unity3d.com/questions/149597/bad-slowdown-with-particles-on-ios.html
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