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How do I make multiple objects use the same animation at different times?
I'm making a Mario clone and when I tried making the blocks have the same animation it would teleport to the original blocks location and bump. I know its probably something simple to fix, but I can't figure it out for the life of me.
$$anonymous$$ake them use a local position ins$$anonymous$$d of world position to do the animation. You're probably setting the transform position at the world level which moves the block to one specific point in the game. ...And "Bakuryu"? You wouldn't happen to be from Ragnarok Online...
How do I make it animate on local position? when I select the object is shows me the transform if I don't select the object I can't animate anything? No not from Ragnarok Online
I assume you're doing these animations from the Unity GUI?
Answer by Bakuryu · Jun 13, 2012 at 01:45 AM
Mizuho - This would be easier to fix globally if you were using script, but you can fix this problem by parenting your game object to an empty game object at the location you want the animation at.
Answer by Korayementality · Apr 06, 2014 at 11:14 PM
I know this has been asked a long time ago but to anyone who might have a similar problem: Make sure your animation doesn't record positions for your game object.
Not Recording:
Recording:
To do this, you need to remove any animation property that relates to the transform's position.
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