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Animation Buffering Runtime Error
I'm relatively new to Unity and recently I ran into a runtime error that seems as if no one has ever gotten it before. I searched the web for answers but it seems that no one appears to have the issue of frames overlaying each other every time you run the game. To accurately describe this, the error looks as if someone took every animation cell an animator has drawn for a sequence and made each and every frame visible instead of stacking them as they should.
I found out that it is not caused by any objects in the scene nor have I found a solution by tweaking the animation clips themselves. I really don't know what exactly is causing this problem. Please help if you can.
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