Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by shayvidas · Jun 10, 2012 at 09:30 PM · polygon-countpreformance

hi i have a question about polygons count in a scnene

hi :) we are making a pc game using Unity and importing files to it through 3dsMAX my question is how many polygons is it normal to have in a single scene that most computer (not just the new ones but a bit older ones as well) will operate smoothly ? and another question is if I open a new scene is the polygon count for the game zeroing or does it continue from the last scene (IE can I open another heavy scene without the game lowering performance)

Thanks ahead

shay

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by You! · Jun 11, 2012 at 12:22 AM

Really, this question is too ambiguous to have a straight answer. The real question is how it runs on the intended system. If it works fine with a high poly count, then keep it. If it is choppy, then you should definitely think about lowering the poly count a bit. You can simulate different internet speeds in Unity, as well - go to Edit -> Network Emulation, and you will find a list of different network types that Unity will emulate.

And your second question... The only polygons that count are the ones that are currently being used (a.k.a the ones in the current scene). Objects deleted during play will detract from the poly count, and objects instantiated during play will add to the poly count.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by spike35031 · Jun 11, 2012 at 12:10 AM

Tthere's a lot of people that have asked this. For example:

http://answers.unity3d.com/questions/19379/how-many-polygons-is-too-much.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Berenger · Jun 10, 2012 at 11:55 PM

Here is interesting readings, thanks to google :

  • http://answers.unity3d.com/questions/10758/question-regarding-poly-count.html

  • http://answers.unity3d.com/questions/19379/how-many-polygons-is-too-much.html

  • http://unity3d.com/support/documentation/Manual/OptimizeForIntegratedCards.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rules of Thumb for Polygon Counts? 1 Answer

3D models Quality is worse on Android build. 2 Answers

Adding and Removing lots of components, performance? 0 Answers

What is better, huge model or segmented model 2 Answers

Best way to make a walkthrough video from 3DS Max file? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges