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3D models Quality is worse on Android build.
Hi, I am creating a simple aplication, which for the moment only has 2 human 3D models with several animations. In the unity editor these models are perfectly seen, but when i build the application into Android, they look as if they had less poligons, the models quality is worse. Is theere any configuration in unity to fix this issue? or is there a poly count limit for Android builds? or some animation configuration?
thanks in advance. :)
Answer by Teo3-N · Nov 28, 2014 at 06:42 PM
I think it might be with the shader or the quality settings. Check it under edit - project settings - quality. Hope it helps! :)
Answer by Bunny83 · Nov 28, 2014 at 06:53 PM
Models should look the same because Unity can't automatically create a reduced model. However the quality settings for Android and iOS only use 2 bones per vertex by default while Unity supports up to 4. Since you use animations it's quite possible that your animations look differently because Unity will only use the 2 largest bone weights for each vertex.
So check your quality settings(Edit->Project Settings->Quality) to see which you use by default and what settings you have set in that profile. (The green checkbox is the default profile for the platform).
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