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Question by appels · Sep 02, 2010 at 04:23 PM · assetbundledontdestroyonload

DontDestroyOnLoad() assetbundle

Hi,

I called a DontDestroyOnLoad() on an assetbundle and load a new scene. How can I access the bundle ?

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Answer by AliAzin · Sep 02, 2010 at 05:57 PM

If you called DontDestroyOnLoad() on your assetBundle object, your object should not be destroyed on loading new level, so you can access it by GameObject.Find() function.

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