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Question by platium1337 · Aug 14, 2013 at 03:59 PM · bulletgun

bullets wont show up

I made a bullet thing that my gun shoots small cubes and it works normally but when i add my bullet script the cube comes and disappears instantly?

Here is the bullet script:

 var maxDist : float = 1000000000;
 var decalHitWall : GameObject;
 var floatInFrontOfWall : float = 0.00001;
 
 function Update () 
 {
     var hit : RaycastHit;
     if (Physics.Raycast(transform.position, transform.forward, hit, maxDist))
     {
         if (decalHitWall && hit.transform.tag == "Level Parts")
             Instantiate(decalHitWall, hit.point + (hit.normal * floatInFrontOfWall), Quaternion.LookRotation(hit.normal));
     }
     Destroy(gameObject);
 }
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Answer by roojerry · Aug 14, 2013 at 04:02 PM

You destroy the GameObject on the first frame of update. I assume you want the Destroy call within that if statement?

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avatar image platium1337 · Aug 14, 2013 at 04:10 PM 0
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I watched a tutorial and the dude put it there and it worked for him just fine :( i removed it and now it works but the texture wont show up when i add it :( but thanks!

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