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Question by sam32x · Sep 06, 2011 at 07:35 AM · bulletgunsomething

bullet falls to ground

this is my script

 var projectile : GameObject;
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
         var clone : Rigidbody;
         clone = Instantiate(projectile, transform.position, transform.rotation);
         
         clone.velocity = transform.TransformDirection (Vector3.forward * -120);
     }
 }

someone plz tell me why my bullet doesnt shoot and just falls to the ground

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Answer by Joshua · Sep 06, 2011 at 07:51 AM

I think the direction of the velocity you want to give it is simply clone.forward * magnitude.

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avatar image sam32x · Sep 06, 2011 at 11:21 AM 0
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still falls to the ground?

avatar image sam32x · Sep 06, 2011 at 11:37 AM 0
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i tried attaching the move thing to my bullet

 function Start () {
 velocity = transform.forward * -120;
 }
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Answer by Ariel J · Sep 06, 2011 at 12:08 PM

What you want to do is use

 clone.AddForce(transform.TransformDirection (Vector3.forward * -120));

instead of

 clone.velocity = transform.TransformDirection (Vector3.forward * -120);

This should solve your problem!

-Aj

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avatar image sam32x · Sep 06, 2011 at 12:42 PM 0
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dont worry i fixed it by cloning a gameobject ins$$anonymous$$d of a prefab, anyway it says BCE0019: 'AddForce' is not a member of 'UnityEngine.GameObject'.

avatar image SilverTabby · Sep 06, 2011 at 01:35 PM 0
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velocity and AddForce are members of rigidbody, not gameobject. I think you are looking for

 clone.rigidbody.AddForce(transform.forward * -120, Force$$anonymous$$ode.Impulse);
avatar image Joshua · Sep 06, 2011 at 01:37 PM 0
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 var clone : Rigidbody;

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