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Question by Mz3D · Nov 16, 2012 at 10:35 AM · fpsgameloadingasync

loading progress scene slows down game framerate

Hello! I've created an empty scene to show the loading progress of my game. It contains only a gui Texture that changes basing the async.progress percentage. All works correctly but when the real game begins now it has very low fps (maybe 3-4 fps). Before i added this "loading scene" everything run smoothly. This is the code, am i forgetting something? Do i need to unload the loading scene somehow?

 var async: AsyncOperation;
 var progress : float;
 var loading : Texture[];
 var x : int;
 
 function Start () {
     async = Application.LoadLevelAsync("MyGame");
 }
 
 function Update() {
     progress = async.progress;
     if (progress < 0.2) {
         x = 0;
     }
     if (progress > 0.2) {
         x = 1;
     }
     if (progress > 0.4) {
         x = 2;
     }
     if (progress > 0.6) {
         x = 3;
     }
     if (progress > 0.8) {
         x = 4;
     }
     if (progress > 0.9) {
         x = 5;
     }
 }
 
 function OnGUI() {
     GUI.DrawTexture(Rect(100,100,100,100), loading[x]);
 }

 
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avatar image Polymo · Nov 16, 2012 at 11:00 AM 0
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StartCoroutine may help

avatar image Mz3D · Nov 16, 2012 at 11:03 AM 0
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what do i have to start as a coroutine? the async loading process? or the changing texture?

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Answer by Mz3D · Nov 16, 2012 at 01:56 PM

I've found out that was an audio problem, nothing to do with the async loading! sorry!

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