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Question by isarai · Feb 02, 2012 at 02:38 AM · textureprefabimportassetstretch

Any way to fix texture stretching on imprted objects?

Okay i'm a bit new to unity so still learning. The main problem i'm having right now is that when i import an object it severely stretches the texture in certain polys. here's an example

http://i730.photobucket.com/albums/ww307/Isarailee/stretch.jpg

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avatar image adrenak · Feb 02, 2012 at 06:19 AM 0
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$$anonymous$$ake sure that you unwrap the mesh in your 3D application properly.

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Answer by myjean17 · Feb 02, 2012 at 07:00 PM

Looks like a problem with your UV's... try applying the texture in the modelling program to see if it's unwrapped properly.

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avatar image Tasarran · Feb 02, 2012 at 07:02 PM 0
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Yes, it seems that the UVs were not laid out at all.

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Answer by isarai · Feb 03, 2012 at 04:33 AM

Whoops, completely forgot that step. i'll be sure to make a note of this so i don't forget it

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