Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by moghes · Jun 01, 2012 at 12:52 AM · gameobjectsendmessagefindwithtag

Send Message not working!

Hello everyone, It seems to be a simple but I can't know whats wrong.

I have an empty game object with tag modelHolder. I attached the script "InstantiatePrefab" to it.

function Start () {
prefab = Instantiate (myHouse, gameObject.transform.position , Quaternion.identity); prefab.transform.parent = transform;
var script : ChangeCursor = prefab.AddComponent(ChangeCursor);

}

function CreateNext() { Destroy(prefab); }

And here's the code for "ChangeCursor"

function OnMouseUp() {
if(isPlotted) {
isPlotted = false; var obj= GameObject.FindWithTag ("modelHolder");
obj.SendMessage("CreateNext"); } }

I want simply to call the function CreateNext in the script "InstantiatePrefab", when the drag is over and the mouse is up. any solution?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kolban · Jun 01, 2012 at 03:51 AM 0
Share

Would it be possible to reformat your code so that it is readable. You can edit your post and make the code formatted correctly.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by hijinxbassist · Jun 01, 2012 at 12:54 AM

Instead of using send message(which doesnt work, send message sends that call to all the scripts on the GO calling it, see http://unity3d.com/support/documentation/ScriptReference/Component.SendMessage.html>ref), just call the function.

 obj.GetComponent(Script).CreateNext();
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image moghes · Jun 01, 2012 at 01:22 AM 0
Share

Thanks dude!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting a prefab clone as a variable in code 2 Answers

Destroy all GameObjects at once 5 Answers

SendMessage to all *tag* within range 1 Answer

Message sender...how to know who send the message 1 Answer

How can I fix this so it sends the messages to the game objects with the tag? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges