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Question by hotozi · Oct 11, 2012 at 09:01 AM · gameobjectfunctionsendmessage

Message sender...how to know who send the message

I want to know wich of my game object send message... i want to put the message sender as a target variable? can any one help me!!

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avatar image Fattie · Oct 11, 2012 at 09:03 AM 2
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it might be best just to add a parameter that tells

some discussion related ...

http://answers.unity3d.com/questions/208018/unityscript-who-called-me-problem.html

avatar image whydoidoit · Oct 11, 2012 at 10:00 AM 0
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Yeah - don't use StackTrace for production purposes - if you need to know who called you pass a parameter or use some other method (static instance member?) to record the sender.

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Answer by Sisso · Oct 11, 2012 at 11:24 AM

Use a more complex datastructure in your params.

sender script

 // create a array with yours gameobject and a command
 var parmas = [ gameObject, "attack" ];
 // send to "target" gameobject
 target.SendMessage("OnDoSomethingForMe", params);

target script

 // event handler
 function OnDoSomehtingForMe(params : Object[]) {
   // take its parametrs back
   var sender = params[0] as GameObject;
   var action = parmas[1] as String;
   // send back a message
   sender.SendMessage("Rejected", action);
 }

In params you could pass a Hashtable or your on message class, like:

 class Message {
   var sender : GameObject;
   var action : String;
   function Message(sender : GameObject, action : String) {
     this.sender = sender;
     this.action = action
   }
 }
 
 target.SendMessage("OnDoSomethingForMe", new Message(gameObject, "attack"));
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avatar image whydoidoit · Oct 11, 2012 at 11:40 AM 0
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Nice answer...

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