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Question by gilian · May 29, 2012 at 03:43 PM · gyroscope

gyroscope script problem.

Hello, all. I have a question, about a script with a gyroscope. I have this script:

 var xForce : float = 10;
 var yForce : float = 10;
 var zForce : float = 10;
 
 static var rotationRate : Vector3;
 
 function Update (){
     if (Gyroscope.rotationRate(1,0,0)) rigidbody.AddForce(Vector3(0, 0, 10));
     if (Gyroscope.rotationRate(0,1,0)) rigidbody.AddForce(Vector3(10, 0, 0));
     if (Gyroscope.rotationRate(-1,0,0)) rigidbody.AddForce(-Vector3(0, 0, 10));
     if (Gyroscope.rotationRate(0,-1,0)) rigidbody.AddForce(-Vector3(10, 0, 0));
 }

But unity gives a error:

Assets/scripts/marble controle (gyroscope).js(15,15): BCE0020: An instance of type 'UnityEngine.Gyroscope' is required to access non static member 'rotationRate'.

What do have to do with it? Ty, already.

[Edit by Berenger : I formatted you code properly, but line 15 might not be relevant anymore.]

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Answer by Starwalker · Jun 04, 2012 at 07:45 PM

Gyroscope.rotationRate returns a Vector3 from the device's Gyro, your assigning a Vector3 to the gyroscope which is what is causing a prob.

You can try this:

var GyroVector : Vector3;

GyroVector = Input.gyro.rotationRate;

This GyroVector should have the 3 Vectors you want.

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