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ipad development
hey all, I have to make a unity app on the ipad for a company. I have made a speedbuild of the app on windows and now they want this on the ipad. I have to say wich laptop i need. I understand you need a mac, so the 15-inch macbookpro should be fine? I have to run Maya to. http://www.apple.com/why-mac/compare/notebooks.html Do I need anything else? cable to connect with ipad or something? Any tips? Thanks in advance!
one point! the company, not you, has to get the Apple Developer situation.
it is useless you getting one (other than for convenience, you may want/need to anywy) as they will want to publish it under their own name. there's no "way around" this. if you do an app for B$$anonymous$$W, B$$anonymous$$W needs the developer thingy at apple.
if it's an IN HOUSE app "enterprise app", they (not you) furthermore need the fancy program that lets them do that (not just the normal developer program, there's a fancier "we can do enterprise apps" program, I think it's a little more per annum) You get like 3 technical desk incidents per annum with any license, BTW, I think
Answer by whydoidoit · May 28, 2012 at 11:57 AM
I run fine on a 15" Mac Book Pro - works a treat. You need to download and install XCode (it's free) and then it just uses a normal Sync cable. You need to sign up to be an Apple Developer for $99 and then allocate the iPad you develop on as a development machine - there is a wizard for this on the apple developer website after you get your ID.
XCode is a bit of a pig - there are also a series of restrictions on iPhone compared to the desktop version, but they're all workable.
Be aware they are about to release a new $$anonymous$$ac Book pro, withing the month so rumour has it.
Thanks! The app I'll make will be an inhouse-app, do they have to pay any licensing?
No you can make it free on the app store - but if you don't put it there, you only get a few devices you can authorise.
Not sure if there are other ways, not looked into it.