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Question by simpson45711 · Dec 03, 2013 at 07:37 AM · inputinput.getaxis

How to set(raw) 'horizontal' input axis value in script

Im looking to set this value manually in script rather than waiting for a keypress(instead of Input.getaxis) to do some testing, but couldn't find any documentation to suggest if this was possible.

Has anyone ever tried this before?

thanks!

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Answer by tanoshimi · Dec 03, 2013 at 07:39 AM

No you can't - Input.GetAxis is for reading input from a device - Unity can't set a joystick to a given direction, or make a keyboard key be pressed. Instead, you can simply assign the result of Input.GetAxis to a variable and override that instead.

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