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implement own OpenGL code in script
I want to implement my own OpenGL code into a script as a busy loading screen of type How can I do that? is it possible?
this would be the code without window stuff etc...
glClear(GL_COLOR_BUFFER_BIT); 
 glClear(GL_STENCIL_BUFFER_BIT);
         glBegin(GL_POLYGON);
         glColor3f(1, 1, 1);
         glVertex2f(-1.0,-1.0);
         glColor3f(1, 1, 1);
         glVertex2f(-1.0,10.0);
         glColor3f(0, 0, 50.0);
         glVertex2f(10.0,10.0);
         glColor3f(0, 0, 50.0);
         glVertex2f(10.0, -1.0);
         glEnd();
         
         glPushMatrix();
         glRotatef(theta, 0.0f, 0.0f, 0.0f); 
         glBegin (GL_QUADS);
         glColor3f (1, 0, 2); glVertex2f (0,0);
         glColor3f (1, 0, 2); glVertex2f (0,1);
         glColor3f (1, 0, 2); glVertex2f (1,1);
         glColor3f (1, 0, 2); glVertex2f (1,0);
         glEnd ();
         glBegin (GL_QUADS);
         glColor3f (0, 1, 0); glVertex2f (0,0);
         glColor3f (0, 1, 0); glVertex2f (0,-1);
         glColor3f (0, 1, 0); glVertex2f (-1,-1);
         glColor3f (0, 1, 0); glVertex2f (-1,0);
         glEnd ();
         glPopMatrix();
         SwapBuffers(hDC);
         theta += 2.3f;
         Sleep (1);
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