- Home /
Blender vs. 3DSMax
Ok so I have my game with only one map, in order for me to get more maps I obviously need a 3D Modeler. But also the modeler I will use need to have an option to save the model as FBX. So which one is a better 3D modeler for use with unity, Blender or 3DSMax.
Felipe
3DS is a very expensive professional product. Indeed, it is the main professional product used to create the 3D world around us. And indeed it is one of the world's most important, biggest software products.
It's gonna cost you something like 5000 bucks to get an Autodesk license for 3DS.
Blender is just a cool free open source product.
It's not a real comparison - it would be like saying "what's better, Photoshop or some free pixel editor."
Or it would be like asking, what's better, Unity3D or some hobbyist free game engine.
The simple answer is of course if you can afford / if you already have 3DS or $$anonymous$$aya, then definitely use that !!!!
Answer by Reavenk · May 25, 2012 at 12:21 AM
If you're going to go through FBX, I would say they're about equal in ability to create content for Unity. Price-wise on the other hand, you can't loose with Blender being free.
Your answer
Follow this Question
Related Questions
Why Blender's FBX must reassign texture but 3ds Max's FBX don't? 0 Answers
How to import Fbx on Blender or convert for it. 1 Answer
Why do I have jittering or extraneous movements in my animation after importing from Blender? 1 Answer
3DSMAX > FBX Question: Spline Based Animation Controller to FBX? 3 Answers
3DS Max Import Problem 2 Answers