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Question by headkit · Aug 23, 2010 at 03:48 PM · moveguitextureitweenfade

how to move or fade GUITextures with iTween

hi there!

how do you move or fade out a GUITexture with (or without) iTween?

thnx!

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Answer by AliAzin · Aug 23, 2010 at 04:56 PM

You can do it with ValueTo(). See this example.

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avatar image headkit · Aug 24, 2010 at 07:23 AM 0
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Thank you, but unfortunately I have tried this out and its not working - the method needs to run on a GameObject.

avatar image AliAzin · Aug 24, 2010 at 11:41 AM 0
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you should just write a script to change "gameObject.guiTexture.color.a". If you don't want to use itween you can simply animate that or use $$anonymous$$athf.Lerp();

avatar image headkit · Aug 25, 2010 at 07:22 AM 0
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yea. I now just hang it on to a empty-prefab... but thank you!

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Answer by pixelplacement · Aug 28, 2010 at 02:51 PM

iTween defaults to the GUITexture if you are trying to animate a GameObject that has one attached. Check out the latest example for some help: http://itween.pixelplacement.com

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avatar image yosh · Oct 21, 2010 at 04:02 PM 0
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Ive bought one example but i didnt know how to rotate a gameobject(with guitexture). Any ideas on that? Thx for your help..

avatar image pixelplacement · Oct 22, 2010 at 02:31 AM 0
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Sorry but Unity doesn't allow the rotation of GUITextures ;) You would need to put the image in a plane and rotate it through geometry. No way around it.

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