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Question by nicko380 · May 23, 2012 at 04:49 PM · gameobjectairuntime

Assign gameObject to a variable at runtime

I am trying to set the variable "Player" to the GameObject that is being controlled by the user in a script attached to an enemy, via:

 var Player : GameObject

The problem arises when I use the Inspector to set the variable. In a prefab, I cannot set the specific game object as this variable, and my enemy just wanders aimlessly. Is there a way to set this variable at runtime?

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avatar image flamy · May 23, 2012 at 05:30 PM 0
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@hijinxbassist convert it to answer :)

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Answer by hijinxbassist · May 23, 2012 at 05:45 PM

Sure, you can set it in Awake() or Start(). If this var is not on the players script, you will have to find a hard path or assign it using one of the Find methods. ex

 Player=GameObject.FindGameObjectWithTag("Player");

If this is on the player, you could say

 Player=this.gameObject;
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avatar image nicko380 · May 23, 2012 at 10:14 PM 0
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Thanks! I was not aware the Find function existed, this is exactly what I was looking for.

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Answer by junedmmn · Mar 15, 2019 at 05:02 PM

Use Player = GameObject.Find("stringName");

or Player = GameObject.FindGameObjectWithTag("stringName");

note that both the methods work only if GameObject is Active in the hierarchy.

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