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Question by hecike3 · Aug 27, 2012 at 11:21 AM · ai

how could i make the enemy follow me and stop with the distance to me

My basic following script is look like this :

 #pragma strict
 
 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 
 var myTransform : Transform; //current transform data of this enemy
 
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
 
 }

Now i want to delete this object when i am out of he visual range . (sorry for my bad english :D )

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Answer by fafase · Aug 27, 2012 at 11:45 AM

var target:GameObject;

 if(Vector3.Distance(transform.position, target.transform.position)>range)
    Destroy(target);

Now you might want to simply deactivate the rendering so that it saves resources on the GPU but your guy is still there:

 if(Vector3.Distance(transform.position, target.position)>range)
     target.renderer.enabled =false;

This way the guy is still out there and if you were to get back closer , hop, he is here. If he has a wandering script then he keeps on walking invisible.

Finally, if you want to deactivate the object so that when out of reach it does not do anything.

 if(Vector3.Distance(transform.position, target.position)>range)
     target.active =false;
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