- Home /
Particle System rotate
I have a particle system that's attached to a cylinder which is attached to a first person controller. I want it so when I look left the particle system follows. Right now it just shoots forwards because I set the Z axis to go forwards so it looks like a flame thrower. If that makes sense to you please help. To recap I wan the particle system to follow wherever I look.
Omg thank you ccobb1986 it works by turning up the velocity. Thanks very much!!!!
You're very welcome :)
If you could please, accept my answer so people will know the issue is resolved.
Yup thanks for re$$anonymous$$ding me i almost forgot to.
Answer by clunk47 · Aug 04, 2012 at 12:05 AM
Yeah turning off "Simulate in WorldSpace" on the particle emitter should work for this... Or, make sure you're not using "One Shot" option on the emitter, OR turn UP the velocity, and DOWN the Max Energy. Try using Local space instead of world space first though lol.
This is the how i want it to look when you turn to the side. When I turn it ends up like this:
With the fire to the left of it.
Answer by jimmyismike · Aug 03, 2012 at 11:44 PM
Try to attach to the main camera not the first person controller.
That still does the same thing as before but thanks for your help.
Your answer
![](https://koobas.hobune.stream/wayback/20220613075138im_/https://answers.unity.com/themes/thub/images/avi.jpg)