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How to inherit rotation from parent object with Shuriken Particle System?
I am trying to rotate a particle effect I've made with Shuriken. For this I have the system parented under another game object, which is what I am using to rotate the system.
For some reason it just doesn't work even though I've set it to simulate in Local Space.
Answer by chrilley · Jun 19, 2013 at 07:30 AM
It turns out using a mesh instead of billboard solves the issue.
The $$anonymous$$esh option doesn't look good in my case. I'm trying to build a flame used in a ships thruster and have it point in the direction of the ship. It would seem the the Shuriken particle system does not rotate with the parent object (like all other objects do) when using billboard and a directional material. When using the "default particle" material it behaves correctly.
I don't see many people complaining about this so I'm assu$$anonymous$$g I'm doing something wrong.