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How to fix imported materials
I'm having trouble with Unity setting bad values for my materials when I import an .fbx exported from Blender. Here is a tree where the leaves use alpha transparency - however instead of making just the alpha transparent, the alpha seems to be ignored and the entire mesh is being rendered as transparent. I would like to tweak the shader values manually, but they're greyed out.
How can I change the material that Unity created for this object?
Answer by melsy · Feb 02, 2018 at 05:07 AM
Import the texture into the scene and create the material from scratch and apply the texture to it. See if that works
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