Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VHNGames · May 04, 2018 at 05:08 PM · transformarraypositionrandomvector2

Spawn object at a random predeterminated(transform) position

I don`t think doing this right, but i have create a array to store different transform`s and i need to make the script pick a random one.

 void Start () {
 
         Transform[] array = new Transform[8];
         array[0] = Spawner0;
         array[1] = Spawner1;
         array[2] = Spawner2;
         array[3] = Spawner3;
         array[4] = Spawner4;
         array[5] = Spawner5;
         array[6] = Spawner6;
         array[7] = Spawner7;
 
     }
 
     void Spawnar()
     {
                          //HERE I NEED TO PICK A ARRAY that contains the transform, how?
         GameObject clone = Instantiate(Enemy, array[Random.Range(0,7)].position, Quaternion.identity);
 
         //
         Vector2 origin = clone.transform.position;
         Vector2 target = Target.position;
 
         //
         Vector2 direction = new Vector2(target.x - origin.x, target.y - origin.y);
         clone.transform.up = direction;
         clone.GetComponent<Rigidbody2D>().AddRelativeForce(Vector2.up * Time.deltaTime * 100 * 8);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by bolkay · May 04, 2018 at 07:37 PM

Your code should look like this.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spawn : MonoBehaviour {
     public Transform[] array = new Transform[5];
     int random;
     public GameObject generate;
     public Transform Target;
     // Use this for initialization
     void Start () {
         random = Random.Range(0, array.Length);
         Spawner();
     }
     void Spawner() {
         GameObject clone = Instantiate(generate, array[random].transform.position, array[random].transform.rotation) as GameObject;
         Vector2 origin = clone.transform.position;
         Vector2 target = Target.position;
 
         //
         Vector2 direction = new Vector2(target.x - origin.x, target.y - origin.y);
         clone.transform.up = direction;
         clone.GetComponent<Rigidbody2D>().AddRelativeForce(Vector2.up * Time.deltaTime * 100 * 8);
     }
     // Update is called once per frame
     void Update () {
         
     }
 }
 







Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Load random gameobject to specific coordinates (2D) 0 Answers

Position an array of objects randomly 1 Answer

How do I make a object from position to position randomly and quickly in an array? 0 Answers

problem moving a prefab object in script (c#) 0 Answers

move enemy to random transform array 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges