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Point light shadows in forward rendering.
Is it possible somehow turn on shadows for forward rendering ? My game is unplayable on mobile devices with deffered rendering turned on.
Take a look at this: http://answers.unity3d.com/questions/31909/point-lights-cant-cast-shadows-is-forward-renderin.html
Also, are you using Pro or free?
I am using Pro. I have read the answers, only suitable solution is what Waz has recomended, but supposedly is problematic.
Answer by Animatics_3D · May 01, 2014 at 05:55 PM
Point light shadow is working with only differed rendering not with forward rendering ,so you need to use directional light in forward rendering for shadow and it working perfect with mobile device.
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