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Question by Eugenius · Jan 22, 2014 at 10:21 AM · positionmultiplegeneratequeue

What is the best method to queue multiple directions?

Hi everyone

I'm working on something of an endless runner and I found a tutorial on Queues. Following the tutorial I managed to create a row of generated objects that are different.

I am curious what would be the best method of adding more generated rows?

  • Create a new Queue for every row I wish to have present and updating with the character's movement

  • There's a way of adding multiple directions/re-positions in one Queue - if there is how can it be achieved?

Currently, the code for one row looks like this:

 function Start () 
 {
     objectQueueTop = new Queue.<Transform>(numberObjectsUp);
     for(var x = 0; x < numberObjectsUp; x++)
     {
         objectQueueTop.Enqueue((Transform).Instantiate(prefab));
     }
     
     nextPositionUp = startPositionUp;
     
     for(var y = 0; y < numberObjectsUp; y++)
     {
         Recycle();
     }
 }
 
 function Update () 
 {
     if(objectQueueTop.Peek().localPosition.y + recycleOffset < RunnerScript.distanceTraveledY)
     {
         Recycle();
     }
 }
 
 private function Recycle()
 {
     var positionUp : Vector2 = nextPositionUp;
     positionUp.x += 0.5f;
     positionUp.y += 0.5f;
     
     var oUp : Transform = objectQueueTop.Dequeue();
     oUp.localPosition = positionUp;
     objectQueueTop.Enqueue(oUp);
     
     nextPositionUp += gapUp;
 }

Any help, tips and pointers will be greatly appreciated.

Thanks!

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avatar image nsxdavid · Jan 25, 2014 at 03:19 AM 0
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You need to be a lot more clear. You are using words like "row", "re-positions" and "directions" in an odd way that obfuscates whatever it is you are asking.

avatar image Eugenius · Jan 27, 2014 at 09:21 AM 0
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Hey $$anonymous$$. Thanks for the comment. To make it more understandable: my character is moving through a row of objects which re-position themselves in front of him. From my experience with queues, currently i'm only able to make them update in one direction (up/down or lateral) and can have only one row/column of objects per queue.

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