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Question by Mossey · Dec 10, 2013 at 09:09 PM · soundmultiplequeue

Multiple sounds not possible?

I have an AudioSource on Player and an AudioSource on Zombie.

When I shoot zombie, it will make hurt sound only after the shoot sound is finished, even though they are coming from two different sound sources. Also, internal sounds for zombie also seem to queue up. Most Player sounds are 2D, while zombie sounds are 3D. It sounds really stupid when zombie feels hurt after bullet few seconds after getting it or when it sounds dieing long after its death. Calling audio.Stop() before playing other sound doesn't solve anything.

What can be the cause of this state of matter? How can I fix it?

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avatar image PictonicStudio · Dec 11, 2013 at 01:24 AM 0
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Are you calling the Zombie sound, and Character sound from one script?

avatar image Mossey · Dec 11, 2013 at 01:31 AM 0
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Unfortunately not. Two different Scripts.

avatar image Commander Quackers · Dec 11, 2013 at 01:51 AM 1
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Can't do much without seeing the script(s) you are using.

avatar image PictonicStudio · Dec 11, 2013 at 03:31 AM 0
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Yup, was going to say the same thing

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