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Question by ConcretePants · May 13, 2012 at 01:21 AM · firstinitial

Initial script, to run before any others?

Hi! I have been failing at finding any information to do with making a script that is guaranteed to be executed before any others.

I would like to arrange some data into arrays for use in the Start() function of various other scripts. The problem being this, the arrays are not always set-up by the time they are trying to be accessed...

From what I have read the scripts are initially executed in no particular order, making it hard to guarantee which comes first.

Any ideas? Thanks.

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Answer by save · May 13, 2012 at 01:24 AM

This is where the Script Execution Order comes to the rescue. You find it at Edit > Project Settings > Script Execution Order. Read up on the predetermined order within a script as well to get a better understanding of the engine.

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avatar image ConcretePants · May 13, 2012 at 01:29 AM 0
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Fantastic! Exactly what I needed (especially the ordering reference), thank you!

avatar image sniper43 · Jan 28, 2015 at 12:32 PM 2
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Sorry to poke at such an old quesiton, but the second link for predeter$$anonymous$$ed order seems to be broken.

avatar image hasanugr · Jul 06, 2021 at 12:31 AM 0
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After changing Color Space, script execution order is broken. This way solved my problem, thanks.

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Answer by juliochassan · Oct 22, 2020 at 11:07 PM

the first script will be in the Game Manager, make a new scrip name GameManager and unity change automatic the icon of this scrip for a gear icon and this going to run before any others

public class GameManager : MonoBehaviour{......}

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