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Question by CausticLasagne · Aug 26, 2016 at 06:58 AM · networkingnetworksynchronizationclient-server

Synchronizing Gameobjects over a Network Server < - > Client Sync

Hello everyone. I'm working on a game that's almost ready, though I'm having several issues with Multiplayer. I'm unable to sync things over a network, even the player.

I need the ability to customize the player and objects while the game is running on a server, like rust, unturned and others do, but I can't get it to work. I've made Network.Instantiate work, and work well, but all of the tutorials I've seen are either out of date (using the now obsolete NetworkView component), or they don't work.

I'm running the latest version of unity.

Basically in my project, I have some spawnable objects, and I need the materials and other things to synchronize over the network. I've tried things like RPC and commands, but commands only work for spawning things. Unity also tells me that the RPC tag is obsolete and to 'Refer to the new Networking System'. Thanks unity. very helpful.

If anyone out there has any information on how I can synchronize things over a network, please let me know. Thanks!

  - CausticLasagne.

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