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meminmamon · Nov 05, 2015 at 02:19 AM ·
networkingsynchronizationclient-server
how can I call a function on all the clients every time a new player(client) join the game?
I'm using unet and I need to know how can I call a function on all the clients every time a new player(client) join the game? maybe a combination of OnPlayerConnected(NetworkPlayer player) and something else?
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