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Question by Corinator3000 · Sep 29, 2013 at 05:00 PM · renderrealtimebaked

Rendering Real Time Shadows to a Certain Distance

Since realtime shadows are such framerate hogs, i wanted a way to only render them when they are a certain distance away from the camera, and only render baked shadows from that point on. Please excuse my noobishness in this kind of thing, I have no idea whether or not this requires lightapping or not, whatever that is.

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Answer by Hoeloe · Sep 29, 2013 at 05:11 PM

Lightmapping is necessary, as those are the baked shadows you're talking about. Lightmapping is a way of speeding up lighting calculations (usually for stationary objects) by pre-rendering the lighting, and at run-time, simply fetching it from a texture (a wise man once said: "Never put off to run-time what you can do at compile-time", meaning you should never make the computer do more work than it needs to in running a program). What you're looking for is the shadow distance. You can set this in the Quality settings under Edit>Project Settings>Quality.

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avatar image Corinator3000 · Sep 30, 2013 at 11:28 AM 0
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Well, it kind of worked, but is there a way to render only baked shadows to a further distance?

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