Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by pkout · May 10, 2012 at 05:50 AM · unity 3.5qualcomm

Vuforia scene not rendering - using Unity 3.5

Hi,

I am using Qualcomm's Vuforia 1.5.9 augmented reality extension for Unity. I built a very simple demo scene with an image target (wood chips) and a box on top of them in Unity 3.5.0.f5. When I build the project and deploy it on my Samsung Galaxy tablet, the application runs, but I don't see the box rendered on top of the image target. I see the camera output, but no augmented reality is rendered over it.

I was using the old QCAR SDK that came out before Vuforia together with Unity 3.3 and it was working fine. Now that I upgraded to Vuforia and Unity 3.5, it doesn't render anything.

Has anybody experienced this problem, please?

Thank you

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jun 20, 2012 at 05:19 PM 0
Share

Hmmm, I've had a problem with 3.5.2 but that's to do with the camera stretching - it was fine on 3.5.0. Oh and that's IOS too - duh

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by pkout · May 15, 2012 at 04:18 AM

Okay. I got the solution. I asked on Qualcomm's forum and one gentleman was nice enough to explain to me that I missed setting up Data Set Load Behaviour in Unity's AR camera. I had to active the image target data set and load the corresponding image target. Once I set these two things up, built and deployed, all worked well.

Good luck!

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jun 20, 2012 at 05:19 PM 0
Share

Good news :)

avatar image nastasache · Jun 30, 2012 at 09:58 PM 0
Share

Yap, I see in Unity 3.5.3 you have to set both (in ARCamera inspector):

Data Set Load Behaviour -> Active Data Set

but also:

Load Data Set


I think http://answers.unity3d.com/questions/250722/vuforia-scene-not-rendering-using-unity-35.html must be updated.

avatar image
0

Answer by AnnAR · Jun 20, 2012 at 05:18 PM

Hi. I have the same problem trying to run the simple sample of the tutorial. Could you please give me some deeper explanations of the steps you followed to solve it ? Thanks in advance.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KawashimaShuto · Sep 11, 2014 at 04:56 AM 0
Share

hello. i also have troubles making the sample tutorial that is posted at vuforia. in my case, Data Set Load Behavior does not have a checkbox and so does another things. It seemed so simple watching the tutorial, but for me, some important things are missing.. Does it matter if i have a free license of unity?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Maya to Unity guidelines for Qualcomm AR SDK 2 Answers

Unity 3.5 with AS3 1 Answer

Finding the FBXImporter trying to follow book tutorial 2 Answers

error - isFinite(outDistanceForSort) -- persistent from old version of Unity? 0 Answers

2 Buttons on Android 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges