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Question by squanch · Jul 14, 2017 at 08:20 PM · renderingassetsnormalsmodels

3D Models with Insides being invisible

I am trying to 3D Model a USB flash drive in Maya, but when it is exported into Unity and shown in the scene/game view, the insides of the USB are invisible.

I understand that normals (or whatever they are called) are rendered as see-through faces in Unity. But I am looking for a work around, would I just be able to duplicate the model and reverse normals? or is there a better solution to this. (Like making Unity render the normals etc.)

any help would be appreciated.

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Answer by FortisVenaliter · Jul 14, 2017 at 08:33 PM

So, the correct way would be to make the flat bits very thin cubic meshes.

In Maya, you can enable backface culling in the perspective view from a menu in that view (I don't remember the exact steps). That way it will match Unity's default display.

Alternately, there is a double-sided standard shader floating about if you search for it. I think it's in the wiki.

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avatar image squanch · Jul 14, 2017 at 08:43 PM 0
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What do you mean by 'very thin cubic meshes'?

avatar image FortisVenaliter squanch · Jul 14, 2017 at 08:47 PM 1
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Ins$$anonymous$$d of deleting the face on the end, extrude it inwards. That way there are separate faces for inside and outside, and you even have a very thin edge face.

avatar image squanch FortisVenaliter · Jul 14, 2017 at 08:50 PM 0
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Ahhh I've done this before but completely forget about doing it, that should fix it. Thanks!

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Answer by Bren0831 · Jul 14, 2017 at 08:30 PM

I don't use Maya. However I do use Blender for all my assets. I've had this problem in the past but, I got over it by not using one sided objects like planes to make my models. I now just use a cube and make sure all walls have two sides.

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avatar image squanch · Jul 14, 2017 at 08:44 PM 0
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I'm using a Polygon Cube, but I deleted one of the faces to make the end of the USB.

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