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Question by Anonymous 1 · Dec 19, 2011 at 02:42 PM · animationimportingmaximporter3ds

Importing Character with animation into unity?

Alright I modeled a character , rigged it , but i don't animate so i have got some BIP files to use. For now i just want the Run and Jump animation. The Problem is the BIP of run is not a 'Still-loop' but its a moving loop ( the character do move from x to x when the animation is played ). So i would like a advice on how to use it. Thanx

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Answer by elite3d · Jul 26, 2012 at 06:30 PM

In 3DS Max, with the biped model selected go to the motion tab and you will find the character studio options. Under Modes and Display there is a rounded icon for "in place mode". This will keep your animated character at the center of the scene avoiding any displacement.

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