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Question by LeytonViner · Jul 05, 2018 at 08:46 PM · animationnetworkingmultiplayerphoton

Unity Photon: animation syncing

Okay, so I thought this would be really easy to do but (sadly) it's not. I've got a script that takes horizontal and vertical input, and then gets an animator to control a blend tree using those values. And it does work, but when I try to sync up the script over Unity Photon, none of the animations play. I've set the script to disable if PhotonView.isMine is false, but I still can't see other players being animated. Can someone help? Here is my script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class playerblend : Photon.MonoBehaviour {

 private Animator anim;

 // Use this for initialization
 void Start ()
 {
     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update ()
 {
     if (anim == null)
     {
         Debug.LogError("Animator not present in" + transform.name);
     }

     float x = Input.GetAxis("Horizontal");
     float y = Input.GetAxis("Vertical");

     Move(x,y);
 }

 private void Move(float x, float y)
 {
     anim.SetFloat("VelX", x);
     anim.SetFloat("VelY", y);
 }

}

I have also added a Photon Animator View to the character, but to no avail. Thanks in advance for your help!

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Answer by ChristianSimon · Jul 17, 2018 at 02:07 PM

Hi,

if you want to synchronize the input you make, you have to add a custom OnPhotonSerializeView solution, for example:

 public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
 {
     if (stream.isWriting)
     {
         stream.SendNext(x);
         stream.SendNext(y);
     }
     else if (stream.isWriting)
     {
         x = (float)stream.ReceiveNext();
         y = (float)stream.ReceiveNext();
 
         // Do something with those values (can also happen in the Update function)
     }
 }

Before handling input, you should add a PhotonView.isMine condition to avoid input by other clients, that are not the owner of the object. In your Update function you can for example add if (!photonView.isMine) { return; } in order to allow only input from the owner of the object.

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