Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uray · Aug 24, 2011 at 11:14 AM · editorsceneinspectorgizmo

Custom Transform Editor in Scene Editor

we can create custom inspector for transform object by deriving a class from Editor class, I did that and implement my custom behaviour of editing the transform on the inspector.

When user edit the transform not from inspector but using the transform gizmo on editor scene, my custom transform editor on the inspector is not invoked.

my question is, how we do custom editing of transform on scene editor?

*this custom editing I want to implement is such as translate by snaping to grid, proportionaly scale, uniform scale, restricted or limited transform etc etc..

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gsmetzer · Jun 12, 2014 at 06:32 PM 0
Share

Im looking for a similar editor transform on key press. It would really help me rapidly edit my scene.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by roamcel · Aug 24, 2011 at 03:54 PM

I am pretty sure that you need to OVERRIDE the original declarations and classes to be able to achieve your goal. I sadly don't know where the needed documentation is located, but if you search for 'editor override' you're probably going in the right direction. Again, this is a 'simple' declaration override. You need to change the normal behavior of the editor putting your class 'above' the editor's original one. This is done through 'basic' object oriented programming methods and declarations.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Adam-Buckner · Aug 28, 2011 at 11:59 PM

Just throwing this out there: http://www.unifycommunity.com/wiki/index.php?title=TransformInspector

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How can "bounds" for script variables be defined for use in the Inspector? 2 Answers

How to get variables of the script show in unity editor/inspector? 2 Answers

Unity 4 Scene Gizmo Old/New 1 Answer

How do I implement Draggable Properties with custom Labels in Editor or PropertyDrawer? 1 Answer

Hide public field on base class but show it on derived class 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges