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Question by HappyMoo · Dec 31, 2013 at 10:46 AM · guieditorinspectorpropertydrawer

How do I implement Draggable Properties with custom Labels in Editor or PropertyDrawer?

For the sake of simplicity I will explain this on a simple example. I'm having a Monobehaviour or a custom [Serializable] class that holds multiple ints:

 class HoldingInts : MonoBehaviour {
     public int A;
     public int B;
     public int C;
 }

The default Inspector puts a label in front of those three properties that I can click and drag to change the number without having to type.

Now, these take a lot of space, so I want to have an Editor or PropertyDrawer that put them side by side, like the X,Y,Z components of a Vector3 for example, so I do this:

 GUIStyle overflowStyle = new GUIStyle();
 overflowStyle.clipping = TextClipping.Overflow;
 GUILayoutOption w8 = GUILayout.Width(8);
 GUILayoutOption w25 = GUILayout.Width(25);
 GUILayoutOption xw = GUILayout.ExpandWidth(true);
 
 EditorGUILayout.BeginHorizontal();
 EditorGUILayout.PrefixLabel("My Ints");
 EditorGUILayout.LabelField("A", overflowStyle, w8);
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("A"), GUIContent.none, w25, xw);
 EditorGUILayout.LabelField("B", overflowStyle, w8);
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("B"), GUIContent.none, w25, xw);
 EditorGUILayout.LabelField("C", overflowStyle, w8);
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("C"), GUIContent.none, w25, xw);
 EditorGUILayout.EndHorizontal();

Which gives me what I want visually, but my custom labels are not connected to the properties, so I can't click and drag them to change the numbers.

Is it possible to connect those custom labels to the properties?

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Answer by ArkaneX · Jan 03, 2014 at 01:58 AM

After some tinkering, I came to the following solution:

 [CustomPropertyDrawer(typeof(HoldingInts))]
 public class HoldingIntsInspector : PropertyDrawer
 {
     private float a = 17;
     public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
     {
         float width = position.width * 0.25f;
 
         Rect rect = new Rect(position);
         rect.width = width;
 
         EditorGUI.LabelField(rect, label);
         rect.x += width;
 
         float labelWidthTmp = EditorGUIUtility.labelWidth;
         EditorGUIUtility.labelWidth = 24f; // your label width (8) x3
         EditorGUI.PropertyField(rect, prop.FindPropertyRelative("A"), new GUIContent("A"));
         rect.x += width;
         EditorGUI.PropertyField(rect, prop.FindPropertyRelative("B"), new GUIContent("B"));
         rect.x += width;
         EditorGUI.PropertyField(rect, prop.FindPropertyRelative("C"), new GUIContent("C"));
 
         EditorGUIUtility.labelWidth = labelWidthTmp;
     }
 }

You will probably need to tune this a bit to get perfect effect, but this should be a decent starting point. I went PropertyDrawer way, as I never used it before, so I was able to learn something new as well ;)

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avatar image HappyMoo · Jan 03, 2014 at 05:28 AM 0
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Oh wow... there's a static labelWidth... not even a GUIStyle or a List of GUILayoutOptions... just a float labelWidth...

The Design of this GUI system is scary.

Thanks a lot!

This is my current solution:

 EditorGUILayout.BeginHorizontal();
 EditorGUILayout.PrefixLabel("Segments");
 
 // keep the originals
 float lw = EditorGUIUtility.labelWidth;
 TextClipping tc = EditorStyles.label.clipping;
 RectOffset bord = EditorStyles.label.border;
 RectOffset pad = EditorStyles.label.padding;
 
 // alter values
 EditorGUIUtility.labelWidth = 8f;
 EditorStyles.label.clipping = TextClipping.Overflow;
 EditorStyles.label.border = new RectOffset(0, 0, 0, 0);
 EditorStyles.label.padding = new RectOffset(0, 0, 0, 0);
 
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("xSegments"), new GUIContent("X"), w25, xw);
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("ySegments"), new GUIContent("Y"), w25, xw);
 EditorGUILayout.PropertyField(prop.FindPropertyRelative("zSegments"), new GUIContent("Z"), w25, xw);
 
 // no one saw something
 EditorGUIUtility.labelWidth = lw;
 EditorStyles.label.clipping = tc;
 EditorStyles.label.border = bord;
 EditorStyles.label.padding = pad;
 
 EditorGUILayout.EndHorizontal();

And it's still a bit off. Looks like it's another debugging session to diff two GUIStyles manually.

But... they can be dragged!!! :D

Thanks again!

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