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Question by Vincent 1 · Aug 09, 2010 at 02:07 PM · wwwbrowserprogress

www progress ie 8

while (!www.isDone)
{
www_progress= Mathf.CeilToInt (www.progress*100);
scale_loader_bar(www_progress);
loader_message=" Loading race data " + www_progress.ToString() + "% percent complete.";
yield;
}

in ie 8 windows 7 32 bit 64 bit and xp www.progress stays at 0 untill download is complete however in firefox and safari this works fine and show sthe progress as it should if anyone has an answer or workaround please post here Thanks

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avatar image yoyo · May 15, 2012 at 10:05 PM 0
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I get the problem in chrome, but it's intermittent. Happens while downloading some asset bundles and not others.

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Answer by Hilmer · Aug 21, 2010 at 12:43 PM

I get the same error. www.progress works fine with Chrome and Firefox but doesn't work with Internet Explorer 8.

My code downloads an ogv video clip. I have problems with MovieTexture.isReadyToPlay in IE8 too. It doesn't return true until the clip is fully downloaded.

Can anybody at Unity confirm that this is a bug (in Unity or IE)? Will www.progress work with IE8 in Unity 3?

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avatar image yoyo · May 15, 2012 at 10:05 PM 0
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Not just IE, happens in chrome too (sometimes ...)

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Answer by Ben 16 · Jan 21, 2011 at 09:47 AM

people experiencing this ++

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