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This question was closed Oct 02, 2016 at 10:04 AM by Le-Pampelmuse for the following reason:

The question is answered, right answer was accepted

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Question by jorjdboss · Sep 01, 2016 at 03:24 PM · editorlightingrenderingsceneview

What exactly is the purpose of the scene's draw mode Alpha Channel

The manual say's this: Alpha Channel: render colors with alpha

for UI elements if I set a value between 0 and 255 for the opacity, they're shown in transparent black. Otherwise they're white.

This doesn't work with the transparent objects using the standard shader.

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Answer by Le-Pampelmuse · Sep 01, 2016 at 04:09 PM

alt text

It seems to render similar to the cutout function of a shader. When a pixels alpha is below a certain threshold, it doesn't get rendered. alt text The alpha channel mode seems to render alpha=100% white and alpha=0% black. And in betweeen like you see in the picture with the text. The border of the text has blured alpha therefore it is grayish.

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avatar image jorjdboss · Sep 02, 2016 at 04:14 PM 0
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Thanks. This is exactly what I was looking for. Please go ahead and make this an answer

avatar image Le-Pampelmuse jorjdboss · Oct 02, 2016 at 10:05 AM 0
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No problem!

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