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Question by RKaffer · Aug 30, 2021 at 03:37 AM · editorlightingrendering

Editor breaking when toggling light on and off during OnPreRender() and OnPostRender()

I was trying to create a script to make one camera see a light without another seeing it, and it works totally fine in game, but after stopping the game, the editor scene view turns completely grey and I keep getting an error message even though the game is not running, only for it to disappear once I start the game again. From my understanding, I should not be getting an error message in the editor when the game is not playing for a script that should not running at all. The game view is also entirely black after stopping the game. This wouldn't be a problem because the game runs fine, except it makes it impossible to edit the scene once I stop running the game. Help would be appreciated, thanks!

using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.Rendering;

public class LightingChange : MonoBehaviour { public Light light;

 private void Start()
 {
     if (Application.isPlaying)
     {
         RenderPipelineManager.beginCameraRendering += (_, cam) =>
         {
             if (cam == gameObject.GetComponent<Camera>())
                 OnPreRender();
         };
         RenderPipelineManager.endCameraRendering += (_, cam) =>
         {
             if (cam == gameObject.GetComponent<Camera>())
                 OnPostRender();
         };
     }
 }

 void OnApplicationQuit()
 {

     RenderPipelineManager.beginCameraRendering -= (_, cam) =>
     {
         if (cam == gameObject.GetComponent<Camera>())
             OnPreRender();
     };

     RenderPipelineManager.endCameraRendering -= (_, cam) =>
     {
         if (cam == gameObject.GetComponent<Camera>())
             OnPostRender();
     };
 }

 private void OnPreRender()
 {
     if (Application.isPlaying)
     {
         light.enabled = false;
     }
 }

 private void OnPostRender()
 {
     if (Application.isPlaying)
     {
         light.enabled = true;
     }
 }

}

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Answer by RKaffer · Aug 30, 2021 at 03:39 AM

Also, the script runs fine without the if(Application.isPlaying) parts and the void OnApplicationQuit() part, those were just attempts at trying to fix the script

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