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Question by
Will Cassella · Oct 17, 2012 at 06:17 AM ·
shadersse
Converting shader code to Strumpy Shader editor graph
I wrote a question about an hour ago explaining what this was for and why I needed it, but it frustratingly seems to have completely disappeared. I'll just cut to the chase, can someone help me translate this code:
Shader "Custom/text shader test"
{
Properties
{
_MainTex ("Font Texture", 2D) = "white" {}
_Color ("Text Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass {
Color [_Color]
SetTexture [_MainTex]
{
combine primary, texture * primary
}
}
}
}
Into a Strumpy shader editor graph? Thanks in advance!
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