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Question by
hohohmm · Feb 20, 2012 at 03:21 AM ·
transparencytransparentquad
Artifact when rendering transparent quad
I'm drawing small quad meshes with transparent texture as fired bullets and ran into some strange artifacts. This is what it should look like normally , but when camera is aimed at a low angle to the plane of the quad, transparency is not properly displayed on the quad.
Could anyone explain why this happens?
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Answer by syclamoth · Feb 20, 2012 at 03:23 AM
In your texture import settings, you need to increase the amount of anisotropic filtering. This allows the texture to be more easily stretched without weird distortions as you see here.
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