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Question by RsalvatoreL · Oct 22, 2014 at 08:57 PM · graphicstearingtear

Screen Tears in Unity when manipulating objects

Whenever I zoom in/out, rotate the camera, click on an object, the screen tears for a few seconds (until I adjust the view, then it corrects itself). This happens during building, not playing/testing. Running on Windows 8 laptop - my PC running windows 7 experiences no problems at all - both were installed on the same day, same version. Anyone come across this issue before?

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avatar image MrSoad · Oct 22, 2014 at 09:18 PM 0
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Have you tried different "v sync count settings" in your "quality settings"(in project settings) for your target platform?

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Answer by Itaros · Oct 23, 2014 at 06:35 AM

It tears due to high refresh rate and screen is not fully updated due to rendering to hardware refresh rate difference ratio. VSync is a thing to solve that problem by aligning frame presentation with hardware refresh rate. In Unity3d editor it is disabled, but nothing stops you from using a simple script to set targetFrameRate if this is really a problem.

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avatar image MrSoad · Oct 23, 2014 at 12:09 PM 0
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As I said above, including how to enable it without writing any scripts...

avatar image Itaros · Oct 23, 2014 at 12:11 PM 0
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There is no other way. Editor always works at max FPS possible if not directed otherwise by editor scripts. At least as I know

avatar image MrSoad · Oct 23, 2014 at 12:37 PM 0
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No you are right, only just woke up :) my head is in dyslexia mode! Apologies, have a vote up for your much better info, thanks!

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